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Coup is a strategic board game where bluffing is the main weapon, and the goal is to keep your cards until the end.
There are 15 cards in the game, with a total of 5 characters: Duke, Assassin, Captain, Ambassador, and Contessa (3 cards of each character).
At the start, players are dealt 2 cards each, which they must keep secret. The remaining cards stay in the deck.
Players can claim to have any card, but another player might challenge them. In such a case:
If a player was "claiming" to have a certain card and made moves corresponding to that character, but in reality did not have the card, they must turn over one of their two cards.
If the player genuinely had the card and was challenged by mistake, the player reveals the card to prove they are right. Then they draw a new card from the deck instead of the revealed card, while the player who mistakenly challenged them turns over one of their two cards.
A player who is forced to turn over both cards is eliminated from the game.
Players are also dealt 2 coins each, and the remaining coins (treasury) are placed in the center.
On their turn, players can make one of the following moves:
1. Income - Take 1 coin from the treasury. (No one can challenge this)
2. Foreign Aid - Take 2 coins from the treasury. The Duke can challenge this; in such a case, the player cannot take coins on this turn.
3. Coup - The player pays 7 coins to the treasury and chooses a player who must turn over one of their 2 cards.
4. Character Actions
Duke:
Action - Can take 3 coins from the treasury as tax.
Counter-Action - Can block a player's action of taking foreign aid.
Assassin:
Action - Pays 3 coins and chooses which player to assassinate (force them to turn over a card). Their action can be blocked by the Contessa.
Captain:
Action - Steals 2 coins from players. Their action can be blocked by another Captain or an Ambassador.
Counter-Action - Blocks another Captain's action.
Ambassador:
Action - Looks at 2 cards from the deck and exchanges their cards/card with them.
Counter-Action - Blocks the Captain's action.
Their action cannot be blocked, but can be challenged.
Contessa:
Action - Unlike other characters, she has no specific action.
Counter-Action: Blocks the Assassin's action if the Contessa is being assassinated.



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